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Sorcerer
by Ron Edwards
Number of players: 2-4 + gamemaster
Equipment: 20+ d10, paper, pencils
Time: 2-4 hours+
What would you do to get what you want?
Your character commands unimaginable, horrific power with a mind of its own.
Can you handle it?
Sorcerer is normally a game with considerable buy-in time, and I don't really recommend it for true beginners. It's possible to do a short demo, and get a taste of the game in two to four hours.
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